![]() Recent games have been somewhat better, at least in feel, though I have a ways to go yet. Thank you all for your comments and recommendations. If charging is a bad idea, then bow-tank until you can move forward. ![]() Be sure to lead extra to make up for the slow shells. Your targets of choice are broadside ships within 16 km. Against cruisers, strangely, my hits seem less effective or likely to cause citadels than the similar guns on the Colorado.Īm I doing something wrong here in my aim? Is there some other technique I should be using against higher tier BB's in particular to be effective against them?ĭang Mister, I almost thought I wrote your question. But the other issue is that the shells feel anemic when they do hit, and I'm not sure why.Īgainst higher tier BB's, which you run into all the time in Tier 8, I feel like I'm throwing spitballs unless they are nice enough to sail full broadside. ![]() That's causing some frustration - hitting a properly played DD or cruiser at longer ranges is a pain and seems to involve a lot of luck. They deal more damage than the Colorado's 16" guns - super heavy AP rounds - but have a higher, "floaty" shell path. The problem that is perplexing me is about getting good performance out of her guns. A lot of the rest of my challenges at Tier 8 are just learning how things work at higher tiers: the increased importance of angle ("bow-tanking," etc.), greater use of varying speed to either keep guns on target or reduce the ease of enemy aim, the astounding deadliness of well-played destroyers, and so on. I understand, objectively, that the North Carolina is a very good battleship, and even with the stock hull (though with a 10 point captain and all the appropriate in-game money purchasable upgrades), she can take an astounding beating when angled properly. First off, this is not a whine thread, or a request to change the game to match my mediocre skills.
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